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NVIDIA OpenGL 3.0 API & GLSL 1.30 Shading Language Beta Drivers


Hard|OCP - August 14, 2008 2:08 PM

Yesterday, just two days after the Khronos Group announced the new OpenGL® 3.0 standard, NVIDIA Corporation released beta drivers for the cross-platform, 3D graphics standard. The new drivers implement the OpenGL 3.0 API and the GLSL 1.30 shading language for both Windows XP and Windows Vista on selected GeForce® and Quadro® boards. With these drivers any developer can now explore the capabilities of the new OpenGL 3.0 specification. NVIDIA will be releasing production drivers for OpenGL 3.0 as a part of its regular driver development program. More information and the drivers are available free of charge here.


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